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my code playground

2008-10-13

rays

Posted by cornel at 3:39 PM

2 comments:

Thomas PFEIFFER said...

Cool!

Is it polygon based or based on bounding volumes (box and sphere) only?

October 14, 2008 at 7:20 AM
cornel said...

bounding volumes

October 14, 2008 at 8:46 AM

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      • rays, part II
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