sandy quake (kind of)

Here's something I've been working on these days; it was a good opportunity to improve my actionscript skills, to learn more sandy3d and to test my engine. Dont expect much, it is WIP, the enemies are completely dumb (and their willing to die seems quite big), there's no goal in the game, you just can go around and shoot stuff... Well, hopefully it will improve, eventually.


a really simple raytracer

...made off in about 20 lines of code (the intersection stuff was already there). There's a simple sandy3d scene and, in the upper left corner of the window, is its raytraced approximation.