2008-11-27

soft bodies

Some soft bodies made of sandy3d primitives. Use the 1 - 7 keys to cycle through them.

2008-10-20

rays, part II

2008-10-16

...and some boxes

Axis aligned boxes. Use numpad+/numpad- to increase/decrease their number.

2008-10-14

some spheres

...bouncing on a plane. Some of them might (and most probably will) pass through the plane, or one through each other but, hey, it's a work in progress. I'll fix it soon, hopefully. Use the numpad+/numpad- keys to increase/decrease the number of spheres.

2008-10-13

rays

2008-09-20

particles and planes

Some particles colliding with a plane. Use the numpad+/numpad- keys to increase/decrease the number of particles.

2008-09-12

cloth

And while we're at springs, the mandatory cloth demo:

2008-09-11

spring simulation

Yet another interactive simulation: a fixed spring with a box attached to it. Use the PageUp/PageDown/Space keys to control the camera.

2008-09-06

particles and spheres

The same demo, this time spheres are involved. Press "space" to start/stop the camera to orbit around the scene.

2008-09-03

particles and boxes

This demo features some collision detection and response. You can increase/decrease the number of particles with numpad+ and numpad-, respectively.

forces and particles

I made a firework show by blowing up random sandy3d primitives. The visual appearance could definitely use some work, but as a proof of concept will do, so here it goes:

2008-09-01

a simple simulation

Here's something simple: a rigid body moving and rotating under the influence of forces:



(no preloader, so you might have to wait some time)

welcome

Welcome to my blog.
Lately i became interested in physics, and I've been working on something that one day, maybe , will become a real physics engine. I'm developing it in 2 versions: one in c++, using opengl, and one in actionscript, using the sandy3d library. I'll post here about my experiments.
Enjoy.