Some soft bodies made of sandy3d primitives. Use the 1 - 7 keys to cycle through them.
2008-11-27
2008-10-20
2008-10-16
2008-10-14
some spheres
...bouncing on a plane. Some of them might (and most probably will) pass through the plane, or one through each other but, hey, it's a work in progress. I'll fix it soon, hopefully. Use the numpad+/numpad- keys to increase/decrease the number of spheres.
2008-10-13
2008-09-20
particles and planes
Some particles colliding with a plane. Use the numpad+/numpad- keys to increase/decrease the number of particles.
2008-09-12
2008-09-11
spring simulation
Yet another interactive simulation: a fixed spring with a box attached to it. Use the PageUp/PageDown/Space keys to control the camera.
2008-09-06
particles and spheres
The same demo, this time spheres are involved. Press "space" to start/stop the camera to orbit around the scene.
2008-09-03
particles and boxes
This demo features some collision detection and response. You can increase/decrease the number of particles with numpad+ and numpad-, respectively.
forces and particles
I made a firework show by blowing up random sandy3d primitives. The visual appearance could definitely use some work, but as a proof of concept will do, so here it goes:
2008-09-01
a simple simulation
Here's something simple: a rigid body moving and rotating under the influence of forces:
(no preloader, so you might have to wait some time)
(no preloader, so you might have to wait some time)
welcome
Welcome to my blog.
Lately i became interested in physics, and I've been working on something that one day, maybe , will become a real physics engine. I'm developing it in 2 versions: one in c++, using opengl, and one in actionscript, using the sandy3d library. I'll post here about my experiments.
Enjoy.
Lately i became interested in physics, and I've been working on something that one day, maybe , will become a real physics engine. I'm developing it in 2 versions: one in c++, using opengl, and one in actionscript, using the sandy3d library. I'll post here about my experiments.
Enjoy.
Subscribe to:
Posts (Atom)