of my raytracer (actually is more a sphere tracer now). It is coded in c++ and uses the openpm library for multithreading. Here's some features:
- primitives: planes, spheres, cones, disks, cylinders, boxes, torii, polylines:
- reflection, refraction and fresnel effect:
- CSG:
- soft CSG:
- hypertextures:
- quaternion julia fractals:
(10 spheres, using soft CSG)
(10 spheres, soft CSG and hypertexture)
Nothing to download yet, I plan to script the raytracer, using angelscript, maybe, so that the scene can be described/modified/rendered at run time.
2010-01-30
Subscribe to:
Posts (Atom)