![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNZ9sHnrsHzS-_eYoNxzoA6t1b8z6m5JdHqIAi7B4r7aQUnSAVy2VZl-OHDHjP3aTDepqx1mWwHpDzfJFzR-VVDs5SzpVPBxecNZx-TrwpPzQ30auTF4IZao-OPpOcxfbVrbIuTFO-thE/s320/pvsp.jpg)
2008-09-20
particles and planes
Some particles colliding with a plane. Use the numpad+/numpad- keys to increase/decrease the number of particles.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNZ9sHnrsHzS-_eYoNxzoA6t1b8z6m5JdHqIAi7B4r7aQUnSAVy2VZl-OHDHjP3aTDepqx1mWwHpDzfJFzR-VVDs5SzpVPBxecNZx-TrwpPzQ30auTF4IZao-OPpOcxfbVrbIuTFO-thE/s320/pvsp.jpg)
2008-09-12
2008-09-11
spring simulation
Yet another interactive simulation: a fixed spring with a box attached to it. Use the PageUp/PageDown/Space keys to control the camera.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5EpdqftZORCAhwps5tjbz8TlADnO17jAPq9u30PEbo_FDiqGatbMpPrbVj2eGzx43-ZfUd2aNhgtJP_0INepN7IRbFlC_ThEmCPZyTMiGgEodTJ6Kup95s-eN3B6nKM4OjfKIyfuz8-g/s320/springlab.jpg)
2008-09-06
particles and spheres
The same demo, this time spheres are involved. Press "space" to start/stop the camera to orbit around the scene.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuPGpuQLKpkszpr54d1n0TRCCBZ5Opy8megd_yWD0aP_GRnRMTGeAdA2fLhIVZg2JVcIdQpMMJOKhq2liM_hboZgxi8N9l7HrEiSWLqhIEY8cUTepThY0jYOmT1nlu-B_xtV0f1R-4SVs/s320/pvss.jpg)
2008-09-03
particles and boxes
This demo features some collision detection and response. You can increase/decrease the number of particles with numpad+ and numpad-, respectively.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Y4_PpVmmiJNYr2uCkooLmfBEg2ChFaracXN8lpJlgnceFkcjunwG4AqLCmjD-QsQkIYixyyjvIkeF80r0hd00Kg3OaexEMe00xkzLTcEgrQvUubD9gvO5VbUJPU-Hb2oO7g1fEnjj1g/s320/bvsp.jpg)
forces and particles
I made a firework show by blowing up random sandy3d primitives. The visual appearance could definitely use some work, but as a proof of concept will do, so here it goes:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilHroTNst0MDBFKYCbncCeSQQrmf_oXA2YrekBXVlL_v7LZROZzg_oNnGd6JpZHBh9tF1PFx5nTs7StPLgg7Tgs7rnhrIHdoPURh-FUaUnB1FjtBggXUaG5_PyQWHNsUV6DHGMlSxtWOA/s320/fireworks.jpg)
2008-09-01
a simple simulation
Here's something simple: a rigid body moving and rotating under the influence of forces:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq3PUSphtaqkPEX5bbIFr1IxetdJAziQWNr-rQFccwe040Dv7vTAaDzRc-PG95I4lXPIb3BVsRz2TIE0FtlVn9hQwejzWmFORnq-bq3GE6bz2ANrYhOLfh2mIDicWiVXwpWKjf0CVQrec/s320/simplelab.jpg)
(no preloader, so you might have to wait some time)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq3PUSphtaqkPEX5bbIFr1IxetdJAziQWNr-rQFccwe040Dv7vTAaDzRc-PG95I4lXPIb3BVsRz2TIE0FtlVn9hQwejzWmFORnq-bq3GE6bz2ANrYhOLfh2mIDicWiVXwpWKjf0CVQrec/s320/simplelab.jpg)
(no preloader, so you might have to wait some time)
welcome
Welcome to my blog.
Lately i became interested in physics, and I've been working on something that one day, maybe , will become a real physics engine. I'm developing it in 2 versions: one in c++, using opengl, and one in actionscript, using the sandy3d library. I'll post here about my experiments.
Enjoy.
Lately i became interested in physics, and I've been working on something that one day, maybe , will become a real physics engine. I'm developing it in 2 versions: one in c++, using opengl, and one in actionscript, using the sandy3d library. I'll post here about my experiments.
Enjoy.
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