- primitives: planes, spheres, cones, disks, cylinders, boxes, torii, polylines:

- reflection, refraction and fresnel effect:

- CSG:

- soft CSG:

- hypertextures:

- quaternion julia fractals:


(10 spheres, using soft CSG)

(10 spheres, soft CSG and hypertexture)
Nothing to download yet, I plan to script the raytracer, using angelscript, maybe, so that the scene can be described/modified/rendered at run time.
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