
Here's the script used for the rendering above:
scene.maxReflection = 1;
scene.maxRefraction = 3;
scene.eye = new Vector(0, 30, -500);
var s1 = new Sphere(100, new Vector(0, 0, 200), new Vector(255));
s1.refrIndex = 1.;
var s2 = new Sphere(50, new Vector(0, 0, 500), new Vector(0, 255));
var l = new Light(new Vector(0, 500, -500));
var p = new Plane(new Vector(0, 1), -100, new Vector(0, 0, 255));
scene.addPrimitive(s1);
scene.addPrimitive(s2);
scene.addLight(l);
scene.addPrimitive(p);